![]() ![]() Regardless, you can see below that the devs have been saying that they would like to be able to implement cross-platform compatibility, and maybe it can be a possibility down the line, but thusfar it has not been feasible because of the systems in play. It isn't the fault of one or the other, they effectively speak different languages and there's no way for them to currently work together. The limitations of DRG being cross-compatible are not "due to microsoft" but rather the inability for both systems (Microsoft and Valve) to communicate with one another. This is also very different from launching a game on multiple platforms, each having separate playerbases, and then later combining the playerbases into one this is not what is happening to SoT, yet you seem to think it comparable to merging the tow versions of DRG. It makes 100% sense for Sea of Thieves, a server-based game, to allow players on Steam to communicate with the game servers. Since XBox and the Microsoft store both use Microsoft's servers to match players, those players can connect with one another cross-platform meanwhile Valve can't see players in Microsoft's servers, and vice versa, so they cannot cross-connect the two playerbases. The player's platform (Steam, Xbox / Microsoft Game Service) plays host to the process of directly connecting players to other players, like an old telephone switchboard. Deep Rock Galactic is a peer-to-peer game. I don't believe that Microsoft and Steam ever communicate directly with one another, they each merely facilitate data exchange between the players and the game's server. The player's platform (Steam, Xbox / Microsoft Game Service) routes packet data to/from that server where all the cross-platform communication actually occurs. With a server-based game, the game developers or their publisher own the server. I think this is an issue that is deeply more complicated than you assume it to be.įor one, there is a big different between server-based games and peer-to-peer (P2P) games. ![]() Originally posted by Mr Moopsy:The previous limitation was due to microsoft.
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